R&D space

THE LAB.
WHERE WE EXPERIMENT.

A playground for prototypes, shaders, spatial interfaces, and ideas that are not yet client work—small builds with loud intent, documented so we remember what we learned.

Haunted House — 3D scene at dusk with fog and a lit doorway
01 / Three.js · WebGL

Haunted House

A small atmospheric scene: fog, sunset, and a lonely house with a single warm light—built in Three.js as a study in mood, materials, and readable real-time lighting on the web.

science
Galaxy Generator — spiral particle galaxy with pink core and green outer arms on black
02 / Three.js · Particles

Galaxy Generator

A procedural spiral galaxy built from tens of thousands of GPU points—arm count, spin, and falloff tuned in the browser, with color that runs from a hot core to cool outer dust.

science
Materials lab — 3D shapes with wood and glass materials over an HDR street environment, with a parameter GUI
03 / Three.js · PBR

Materials Lab

MeshPhysicalMaterial in the wild: HDR street lighting, wood and glass-like surfaces, transmission and IOR—tuned live in the browser to see how bounced and refracted light actually behave.

science
Physics sandbox — white spheres and boxes piled on a grey floor with a controls panel
04 / Three.js · Physics

Physics Sandbox

Rigid-body chaos in the browser: spheres and boxes dropped onto a floor, collisions and gravity handled by a physics engine while Three.js keeps the render loop honest.

science

WANT SOMETHING SHIPPED?

Lab work turns into product work when there is a brief. Tell us what you are building—we will meet you with engineering, not slides.